Free Illustrator Brushes: Teardrop Foliage

I didn’t know what exactly to call them, but I’ve seen these shapes appear in many places across the design world. I’m calling them “teardrop foliage.” I think they are cool shapes, and they are relatively simple shapes, so they are very versatile and can be used in many different ways. I spent some time putting together a free set of Illustrator brushes to help you create these shapes quickly and easily in Illustrator. If you don’t use illustrator, I have EPS and SVG source files for you to download. Enjoy the brushes!



Screenshot:



A Closer Look:


Using the brushes:

Typically, to get the best results you should follow this rule: The longer your path is, the smaller the head on the brush should be. (the rounded part at the end). Illustrator is going to stretch your brush to fit the size of the path that you draw, therefore, if your path is really long, the rounded shape at the end will get stretched quite a bit. That’s when you switch to a smaller brush head. The opposite applies to smaller paths. the smaller your path, the bigger the head on the brush because it isn’t going to stretch much at all.

Don’t forget to play with your stroke size. A distorted brush stroke at 1px might look fine at .25px.

Download CS3 Version:


http://www.bittbox.com/wp-content/uploads/2007/06/BB_teardrop_foliage_CS3.ai.zip

Download the AI file:


http://www.bittbox.com/wp-content/uploads/2007/06/teardrop_brushes_ill10.ai.zip


Installation:

Even though it has an .ai extension, the file you downloaded (if you downloaded one of the Brush Libraries) is an “Illustrator Brush Library,” not an actual Illustrator file. You will not be able to open the file in Illustrator.

1. Unzip the File.

2. Copy or move the file to your Illustrator > Presets > Brushes folder.

3. Restart Illustrator If it was open during installation.

After you restart Illustrator, you will be able to load the brushes by clicking on the little arrow in the upper right corner of the brushes palette.

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3D Conference - Call for Participation


I3D is the leading conference for real time 3D computer graphics and human interaction. 2011 marks the 25th year since the first conference. We invite you to submit papers across the entire range of topics of interaction, interactive 3D graphics, and games. The fall deadline provides the perfect outlet for your summer work.




Topics include, but are not limited to:

* Interaction devices and techniques
* 3D game techniques
* Interactive modeling
* Level-of-detail approaches
* Pre-computed lighting
* Visibility computation
* Real-time surface shading
* Fast shadows, caustics and reflections
* Imposters and image-based techniques
* Animated models
* GPU techniques
* Navigation methods
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Paper submissions should be up to 8 pages in length and adhere to ACM SIGGRAPH style guidelines. The submission of a video to accompany the paper is encouraged. Papers will be peer-reviewed in a single-blind process.

Important Dates:

* Paper submissions: Oct 22, 2010
* Poster and Demo submissions: Dec 17, 2010
(all deadlines are at 11:59 pm PST)

Contact: Please send questions to general@i3dsymposium.org for general inquiries, registration, and sponsorship. Direct queries about paper submissions to papers@i3dsymposium.org and poster submissions to posters@i3dsymposium.org.